Saturday, November 24, 2012

Games that remind me of my childhood Number 15 : Stunt Car Racer (Commodore 64)



When I was young, nothing beat getting up and 6:30am, waiting for the postman (yes, back in the day when he came before most people woke up) to deliver a brand new game.  I vividly remember getting this one, and waiting by the kitchen window for the postman to pop it through the letterbox.

Stunt Car Racer is a slick racing game, created by Geoff Crammond who is famous for games such as Revs, The Sentinel, and the Formula One Grand Prix series of games.  I first played this game on a friends Amiga A500 and was blown away by the realistic 3d graphics, and crazy tracks.  When I found out that it was available on the Commodore 64 as well, I knew I had to get it.
 

Don't be put of by the graphics - they move incredibly fast
 
Unfortunately for the Commodore 64, solid vector graphics were not one of the systems strengths, but amazingly enough Geoff Crammond was able to squeeze the whole game in to a single load, and keep the solid polygons (and more importantly, speed) more or less the same as its 16-bit counterpart.  Obviously the game runs at a lower resolution, and there are not as many colours, but it runs amazingly well for an 8-bit 3D racer.


From the main menu, there are two playing modes to choose from – Practice, and Start The Racing Season.  Selecting Practice allows you to play any of the 8 tracks available on offer, although you will not be able to race any opponents – it’s just you and the road.

By beginning a Racing Season, you start the game in Division 4, and the aim is to win each race and work your way up to Division 1.  Obviously, as you progress through the divisions, the tracks get even more deadly, and more difficult.  Also, during each race you must also compete against opponents. 
 

Oops...  I fell of the track!
 
Because of the 3d nature of the game, incredible crashes could be achieved.  One of my favourites was ‘accidently’ falling of the top of the “The Rollercoaster”, and watching my car plummet to the ground in first person view.

An amazing game, which I still play quite regularly today.
 
The Tracks
 

The Box (Front)
 

The Box (Back)
 

The Tape
 
Random Retro Memory - Playing this game will always remind me of the day my sister told me that I was going to be an uncle for the first time!  My friend Andrew was round our house one evening after school, and we were playing this game in the living room, when my sister called me upstairs to tell me the news! 
 

Wednesday, November 07, 2012

Games that remind me of my childhood Number 14 :Mr Puniverse (Commodore Plus 4)


Keeping with the Commodore Plus 4, the next game which reminds me of my childhood is yet again another Mastertronic cheapo from 1985 – Mr Puniverse, programmed by legendary C16/+4 programmer Tony Kelly.
Marketed as being the sequel to Big Mac – The Mad Maintenance Man (read about that game here), both game have many similarities and share a great deal – in particular the graphics and gameplay.

And so it begins...
 
The game is actually named after a segment/competition for ‘weedy and wimpy men’ from the 1980’s BBC Saturday night TV show, “The Late, Late Breakfast Show”, presented by Noel Edmonds between 1982 and 1986, although the game itself has nothing to do with the show.
 
 
If you have played Big Mac, then you will feel at home with this game.  Graphically, it is almost identical.  However, unlike Big Mac’s static screens/levels, Mr Puniverse now gives you more freedom by allowing the player to walk between rooms freely.   There are 25 rooms to explore, each containing hazards such as pulverisers, guns, and other obstacles which must be avoided, and the aim of the game is to simply collect all of the vitamin pills.  Some of the pills are relatively easy to collect, whereas others require some logical thinking and skill to pick up.
 

How do I get that pill without getting killed?
 
The player can move left and right, and jump in what is essentially a very basic, but fun multiscreen platform game involving conveyor belts, switches and lots of jumping!
Back in the day, 25 screens seemed massive! 
 

Plenty of pulverisers
 
The cover

Instructions (complete with cheats written by my Dad!)

Tape
 

Friday, November 02, 2012

Games that remind me of my childhood Number 13 : Formula 1 Simulator (Commodore Plus 4)

Long before the Need for Speed and Ridge Racer series of games, I had Formula 1 Simulator, another classic £1.99 game by Mastertronic for the Commodore Plus 4.

Overtaking on the straight

The game features just one car, and one track which you must race around over, and over again until you run out of time.  You are awarded with more time with each lap you complete.  There are other cars on the track which you must avoid, but whether you pass them or not, it does not affect your score or overall position in the race because... well...  there are no positions in the race!  You just keep on driving on, and on, and on, and on, and... you get the idea.

Catching up

Back in 1985/6 when I first played this game, I marvelled at the incredible graphics, and 'realistic' handling.  Hey, it even has an animated steering wheel which actually turns when you move the joystick left or right.  Wow!

Oh bugger...  I've crashed!

Your car has two gears - 'lo' and 'hi' gear.  No automatic here. 

Not much more can be said about this game, other than it has not aged very well.  For a racing game, it is very simple, and obviously can get rather repetitive after a few laps.  I'll always have fond memories of the countless hours spent playing this with my Dad, and I managed to clock up the rather impressive score of 228530 - 9 laps (well, I was only 8/9 years old at the time).  I can't even complete 2 laps now!

The original cover (click the enlarge)

Instructions (click to enlarge)

The tape


The course - naff 3D map made by me!


For most of the games we had on our Commodore Plus 4, my family kept a score sheet for each one of us.  Most of these are from the mid 1980's, and are in a fragile state.  Where possible, I will include them with my posts for preservation purposes.
My dads score sheet.

My Mums score sheet - she didn't play it very much!

My sisters score sheet

My score sheet - one of the few games where I was actually better than my Dad!

Monday, October 22, 2012

Games that remind me of my childhood Number 12 : Kikstart 2 (Commodore 64)

Sorry once again for the lack of updates recently.  This has been down to a few things - namely being ill, and spending too much time playing Resident Evil 6 and Doom 3 BFG Edition on my Playstation 3.
 
Anyway...  the next game that reminds me of my childhood is....
 
 
Kikstart 2 was another classic game released by Mastertronic in 1987 for a pocket money-friendly £1.99.  It is a sequel to the game Kikstart, which itself was based (but not endorsed) by the cult BBC television series Kickstart.


Like the TV show, the game follows the sport of motorcycle trials and the aim of the game is to ride a motor bike over various obstacles, accelerating, braking, and hopping over them.  Obstacles include ramps, gates, brick walls, logs, water, springs, picnic tables and many other things (including telephone boxes!).


The game also features a fantastic two player mode.  Now, I am not particularly a fan of multi-player games, but me and my friends would spend hours playing this against each other.


There are 24 courses included within the game,  but one of the cool features in Kikstart 2 (compared to the original game) is a fun, and very easy to use level editor which enables the player to generate their own twisted courses to play.  You can then save them to tape or disk, allowing you to share them with your friends, or keep them for yourselves.



Little bit of trivia, but the game was written by legendary programmer Shaun Southern, who wrote many of my favourite Commodore Plus 4 and C64 games under the “Mr Chip Software” name.  He would later become Magnetic Fields with Andrew Morris and would release the amazingly popular "Lotus" games on the Amiga and other 16 bit computers/consoles. 
 
Fantastic!

Sunday, September 30, 2012

3D Willy

Doodling in 3D again, I've created a small tribute to the classic 8-bit game, Jet Set Willy.  I think I may have to use it in my design for a new t-shirt to replace my current Willy one.

Sunday, September 16, 2012

Games that remind me of my childhood Number 11 : Head Over Heels (Commodore 64)

Wow, it’s been well over a month since my last post here at the Captain’s Blog, and even longer since my last “Games that remind me of my childhood”.  Most of my time has been spent working at the school, making sure everything was ready for the start of the new term in September.  I’ve been too tired to do anything else, hence why there have not been any updates for several weeks.  Oh, that and playing through Uncharted 3 : Drakes Deception again on the PS3

Anyway, I'm back, so on with the next GTRMOMC.


One of my favourite Commodore 64 games of all time was infact one of the very first games I ever bought. 

Head Over Heels was released way back in 1987 by Ocean Software.  I got it along with 7 other games in the “Magnificent Seven” compilation box (including Cobra, Short Circuit, Frankie : The Game, Arkanoid, Wizball, The Great Escape, and Yie Ar Kung Fu) which I bought from Software Plus in Basildon with money given to me on my 11th birthday in January 1988.  Yay!

Its best not to dwell on the story of this game too much – infact, the original creator is quoted as saying “I made the whole game up and then added the bullshit in the last ten minutes”.

You play two characters – one called “Head” and the other called “Heels”, both having unique abilities which gives each character advantages and disadvanges.  Head can jump high, and glide in the air, but walks really slowly.  Heels on the other hand can run very fast, but can not jump high, neither can he glide.  The game world is displayed in an isometric view and the aim of the game is to locate a crown from each of the five game worlds available to you to explore.

 
You start the game in two separate cells (which both conveniently have teleporters inside them to enable you escape – security is pretty poor it seems!)  You can only play one character at a time, but by Pressing F5 on the C64 you can toggle between Head and Heels.  The first 20 screens or so has you both negotiating some easy rooms and puzzles in Castle Blacktooth before finally meeting up in the market area.  This is where Head and Heels can combine to become one and you can control both at the same time, enabling their unique abilities to work together.

 
There are six worlds to explore, 5 of which have a crown to collect. Penitentiary, Sarari, Bookworld, Egyptus, Blacktooth and the Moonbase.

 
To help you complete the game, Head can pick up a gun which you can use to fire doughnuts (!) at the baddies, and Heels can collect a bag which enables him to carry objects – useful for standing on to reach doors/levels which are out of reach for Heels.

 
I’d hate to guess how many hours I spent playing this game.  I did finish it – once!  It took me ages to do, but was very satisfying.  A game which is worth downloading and playing.  It was available on pretty much every major computer system in the late 80s, and several fantastic remakes have been made which you can play on modern PCs.  My sister and I played it quite alot (much to the annoyance of my Mum and Dad, who couldn't stand it!)


The market area on the planet Blacktooth


The Moonbase.

The Penetentiary


Safari World


Egyptus


Book World



The box containing Head Over Heels - the first game I ever bought from Software Plus in Basildon!


Back of the box


The tape!