Showing posts with label Buggy Boy. Show all posts
Showing posts with label Buggy Boy. Show all posts

Friday, December 31, 2021

Game Covers - Buggy Boy (Commodore 64)

Use the joystick to select a course and press fire.  The race begins.  Drive your race-tuned Baja Bug along the race track, passing through gates and collecting flags for points.  Time gates give you an additional two seconds on the next leg so drive through them if you can.  Collecting the flags in the specified order gives you extra points.  Avoid hitting the fences, walls, trees etc. as they flip your buggy over and slow you down.  You are competing against the clock so don't waste time, push the pedal flat to the floor.  Try jumping obstacles by hitting the logs that lie across the track,  Show off your driving skills by running over molehills and tree stumps, tipping your car onto two wheels - see how long you can keep your buggy in this trick position.  Fasten your seat belt for the ride of your life.




3D View (hold and move to rotate)
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Friday, April 10, 2020

Kayleigh's Retro Isolation - Day 18

Kayleigh's Retro Isolation - Day 18
Friday 10th April 2020

Buggy Boy for the Commodore 64


"Not too sure about this one.  I kept crashing! 5 / 10" - Kayleigh

Saturday, October 29, 2016

Retro Game Boys - Episode 12 - Buggy Boy (Commodore 64)

Stuart introduces Kieran to one of his favourite driving games from his childhood.  Buggy Boy on the Commodore 64


Tuesday, April 29, 2014

Games that remind me of my childhood Number 23 : Buggy Boy (Commodore 64)

It's been too long since my last "Game that reminds me of my childhood".  So, let me begin by saying my next game is......

BUGGY BOY!

The Commodore 64 had some stand-out driving games, but one of my fondest racing gaming memories is from Elite System’s conversion of the arcade hit Buggy Boy by Taito. The game was a near perfect replica of the original arcade (minus the big fancy buggy graphics), and featured 5 courses containing all sorts of obstacles. The aim of the game was to complete each course before the timer reached zero. You could gain extra time by passing under “Time” gates, and increase your score by collecting different coloured flags, and going under various score gates. If you collect the coloured flags in a particular order (as shown at the top of the screen), you could also gain additional bonus points.

Buggy Boys 5 tracks

Along each route were numerous obstacles – some could help you in your goal to reach the end of the track, or ultimately cause you to crash, losing valuable time.

Logs - These made you jump and were quite useful for jumping over obstacles.  However, they could also cause you to crash if you timed the jump badly.

Stones – Running over these caused your buggy to drive on only two wheels. You had to be careful when hitting these because if your buggy ran over a log, it would crash!

Brick walls and Boulders, fences and trees - These were obstacles to miss at all times.

The game also featured water (avoid at all times), banked roads, narrow crossings over water, and tunnels.








I feel sorry for the current generation of youngsters – Show them a game like this, and they’ll just turn away and go back to their Playstations and Xboxes…. I could spend hours playing this. Graphics were simple but very good and colourful for the time the game came out (1987).  Sound was minimal as was the music, but overall the game was and still is fun to play.


The cover art

The tape